Merchant's item list updated and quantities readjusted back to 255. Fixed jewellery value, now able to trade for everything from any merchant. Fixed X-01 Body Armour, now compatible with latest patch. Fixed issue where visitors would not visit. Fixed fast crafting, free crafting and instant build. Movement speed greatly increased for dwellers carrying heritage items in boxes.ĭwellers can now store up to 255 heritage items in one box instead of 3. It will only decrease the chance they have of causing damage/stealing items. This does not affect the chance at which your shelter will be raided, that can be configured in a custom scenario at your leisure. are completely indestructible.īandits are less likely to succeed in raiding your shelter. The vest can be free-crafted from Metal Workshop.Īll tools, including Saw Blades, Crowbars, Hatchets, Shovels etc. You cannot select 10 dwellers in the Custom Scenario menu, they will randomly appear at your shelter after surviving for (x) amount of days.Ī military-grade prototype body armour protects the wearer from all incoming damage sources. All objects and NPCs can now be seen through walls.ĭweller capacity increased from 4 to 10. You are no longer restricted to line-of-sight during scavenging operations. Vegetables grown in the Herbal Garden, and Moonshine brewed in the Still now grow/distil instantly. Instant Plant Growth & Alcohol Distilling Items and buildable objects can now be crafted/built instantly.Īll craftable items and buildable objects no longer require resources to craft/build.Įquip a shovel, and your survivors will instantly remove debris. Visiting times from traders, helpers or dwellers reduced from 11 AM to between 6-7 AM. Increased day-time and night-time scavenging duration for longer exploration.įirearms and melee weapons now instantly lock onto their target with 100% accuracy. Jewelry is extremely valuable to greedy traders, they will literally throw their wares at your feet for a single piece! Instead, you can free-craft Jewelry at the Basic Workshop. it seems they are wise to your tricks, and will no longer see "Wood" as a valuable resource. Traders now sell x 255 of each of their wares.ĭamn traders.
Vegetables can be converted to fertilizer at the Herbal Garden or Vegetable Garden.While scavenging, your survivor can carry a stack of 255 of all items in their inventory. Since one vegetable results in two meals and you can grow up to 8 every 3 days, they can become profitable in trading. Vegetables trade at the equivalent of 9 components from Franko (10.5 with Katia). If the situation is dire a vegetable can eaten by itself from the fridge, however it won't replenish much hunger so they are best saved for making complete meals.Ī Vegetable Garden, can grow 4 or 8 Vegetables at a time, with each batch taking 72 hours to grow. It is used most efficiently when combined with Raw Food at a Stove to create two Cooked Meals.
They can be scavenged, traded for, or grown in a Vegetable Garden. Vegetables are a Basic Item found in the game. We can eat them as is, but they make a much better meal when cooked with some raw food.